reflection mappingの例文
- Southend began " Deathrow " development in May 1999 and expected the game to be an online specular lighting, and bumped reflection mapping.
- A common technique, reflection mapping, can optionally use existing occlusion estimates from the viewpoint of the main view frustum; or, if performance allows, a new occlusion map can be computed from a separate camera position.
- The reflection mapping approach is more efficient than the classical incidence and reflection, followed by a texture lookup, rather than followed by tracing a ray against the scene geometry and computing the radiance of the ray, simplifying the GPU workload.
- In recent decades the advent of multi-pass rendering and complex mapping such as height mapping, bump mapping, normal mapping, displacement mapping, reflection mapping, specular mapping, mipmaps, real time by vastly reducing the number of polygons and lighting calculations needed to construct a realistic and functional 3D scene.